mixed.audio-reactive-signal

声音响应信号

Audio Reactive Signal

仅本次打开有效
范围
效果
复杂度
高级
建议时长
3.8s
画幅
16:9 · 9:16 · 1:1
01
Live preview

真实渲染预览

实机渲染 · HyperFrames
02
Purpose

这个动效用来做什么

预提取的声音幅度序列驱动一条信号路径、局部光晕和内容卡的有限响应。

A pre-extracted audio-amplitude sequence drives a bounded signal path, local glow, and content-card response.

混合图形
强调解释
知识视频社交短视频演示文稿故事叙述
03
Inputs

可替换参数

amplitude_frames必填 · number-list

Normalized pre-extracted amplitude samples in source order.

默认值
[0.12,0.22,0.44,0.31,0.68,0.48,0.78,0.36,0.54,0.84,0.42,0.28,0.62,0.38,0.18]
headline必填 · string

Content headline carried by the responding card.

默认值
Let the signal carry the thought
signal_label必填 · string

Small label describing the audio source.

默认值
VOICE ENERGY
04
Motion timeline

归一化动作时间线

所有事件都使用 0 到 1 的归一化进度:0 是镜头开始,1 是镜头结束;事件可以重叠,适配器再把相同比例映射到秒或帧。

signal.fadeopacity.fade
0.06–0.20
signal.drawpath.draw
0.16–0.72
card.settlespring.settle
0.20–0.44
card.responsetransform.scale
0.32–0.82
signal.holdstate.hold
0.88–1.00
05
Copy to Agent

复制执行上下文

三个版本共享同一份可机器校验核心;引擎标签只追加已验证 Adapter 路由、能力与实现纪律。

<!-- motion-registry-context:{"format":"1.0.0","recipe_id":"mixed.audio-reactive-signal","recipe_version":"0.2.0","recipe_source":"recipes/mixed/audio-reactive-signal/recipe.yaml"} -->
# Motion Registry Context

<!-- motion-registry-section:recipe-identity:start -->
## Recipe identity
- Recipe ID: mixed.audio-reactive-signal
- Schema version: 0.2.0
- Recipe source: recipes/mixed/audio-reactive-signal/recipe.yaml
<!-- motion-registry-section:recipe-identity:end -->

<!-- motion-registry-section:motion-intent:start -->
## Motion intent and scope
- Purpose (zh): 预提取的声音幅度序列驱动一条信号路径、局部光晕和内容卡的有限响应。
- Purpose (en): A pre-extracted audio-amplitude sequence drives a bounded signal path, local glow, and content-card response.
- Scope: effect
- Complexity: advanced
- Subjects: mixed, shape
- Intents: emphasize, explain
- Use cases: knowledge-video, social-video, presentation, storytelling
- Recipe capabilities: precomputed-amplitudes, waveform-path, bounded-response, deterministic-audio-motion
<!-- motion-registry-section:motion-intent:end -->

<!-- motion-registry-section:inputs:start -->
## Inputs
- amplitude_frames: number-list (required; default=[0.12,0.22,0.44,0.31,0.68,0.48,0.78,0.36,0.54,0.84,0.42,0.28,0.62,0.38,0.18]) — Normalized pre-extracted amplitude samples in source order.
- headline: string (required; default=Let the signal carry the thought) — Content headline carried by the responding card.
- signal_label: string (required; default=VOICE ENERGY) — Small label describing the audio source.
<!-- motion-registry-section:inputs:end -->

<!-- motion-registry-section:normalized-timeline:start -->
## Normalized motion timeline (0 to 1)
- 0.06–0.20 · signal.fade · opacity.fade → signal · parameters={"from":0,"to":1}
- 0.16–0.72 · signal.draw · path.draw → signal · parameters={"from":0,"to":1}
- 0.20–0.44 · card.settle · spring.settle → card · parameters={"from":0.9,"to":1,"strength":"subtle"}
- 0.32–0.82 · card.response · transform.scale → card · parameters={"from":1,"to":1.04}
- 0.88–1.00 · signal.hold · state.hold → signal · parameters={}
<!-- motion-registry-section:normalized-timeline:end -->

<!-- motion-registry-section:output-envelope:start -->
## Output envelope
- Aspect ratios: 16:9, 9:16, 1:1
- Duration: min 3s; preferred 3.8s; max 5s
<!-- motion-registry-section:output-envelope:end -->

<!-- motion-registry-section:acceptance:start -->
## Acceptance constraints
- input-driven: Signal geometry and response intensity derive only from the finite amplitude input.
- bounded-motion: Content-card scaling remains subtle and readable rather than becoming a generic equalizer.
- deterministic-hold: The final frame reflects the last deterministic input sample and then remains still.
- no-runtime-analysis: Rendering requires no Web Audio, timers, random values, or network request.
<!-- motion-registry-section:acceptance:end -->

<!-- motion-registry-section:handoff-invariants:start -->
## Handoff invariants
- Preserve the subject, input meaning, event order, overlaps, final state, and approximate normalized timing.
- Keep the implementation deterministic and retain a readable, stable final hold.
- Treat the Recipe document as the source of truth; do not infer engine APIs in this shared core.
<!-- motion-registry-section:handoff-invariants:end -->
06
Engine implementations

引擎实现

gsap-timeline

HyperFrames

已验证
Composition
audio-signal
入口文件
index.html
确定性
  • lint通过
  • validate通过
  • inspect通过
  • render通过
frame-based

Remotion

已验证
Composition
AudioReactiveSignal
入口文件
AudioReactiveSignal.tsx
确定性
  • typecheck通过
  • build通过
  • render通过
07
Source, reference & rights

来源与使用边界

再分发状态
original
来源说明
Self-authored G8 deterministic audio-signal design.
Recipe 文件
recipes/mixed/audio-reactive-signal/recipe.yaml

参考

无外部参考;该 Recipe 与测试素材为项目原创。

08
Verification

验收标准

01
input-driven

Signal geometry and response intensity derive only from the finite amplitude input.

02
bounded-motion

Content-card scaling remains subtle and readable rather than becoming a generic equalizer.

03
deterministic-hold

The final frame reflects the last deterministic input sample and then remains still.

04
no-runtime-analysis

Rendering requires no Web Audio, timers, random values, or network request.

2 个实现已通过真实渲染理解验证模型