声音响应信号
Audio Reactive Signal
真实渲染预览
这个动效用来做什么
预提取的声音幅度序列驱动一条信号路径、局部光晕和内容卡的有限响应。
A pre-extracted audio-amplitude sequence drives a bounded signal path, local glow, and content-card response.
- 范围
- 效果
- 复杂度
- 高级
- 建议时长
- 3.8s
- 画幅
- 16:9 · 9:16 · 1:1
可替换参数
amplitude_frames必填 · number-listNormalized pre-extracted amplitude samples in source order.
- 默认值
[0.12,0.22,0.44,0.31,0.68,0.48,0.78,0.36,0.54,0.84,0.42,0.28,0.62,0.38,0.18]
headline必填 · stringContent headline carried by the responding card.
- 默认值
Let the signal carry the thought
signal_label必填 · stringSmall label describing the audio source.
- 默认值
VOICE ENERGY
归一化动作时间线
所有事件都使用 0 到 1 的归一化进度:0 是镜头开始,1 是镜头结束;事件可以重叠,适配器再把相同比例映射到秒或帧。
0.06–0.200.16–0.720.20–0.440.32–0.820.88–1.00复制执行上下文
预览与引用使用同一个引擎选择。上下文保留共享机器标记与对应 Adapter 路由。
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引擎实现
HyperFrames
- Composition
audio-signal- 入口文件
index.html- 确定性
- 是
- lint通过
- validate通过
- inspect通过
- render通过
Remotion
- Composition
AudioReactiveSignal- 入口文件
AudioReactiveSignal.tsx- 确定性
- 是
- typecheck通过
- build通过
- render通过
来源与使用边界
- 再分发状态
- original
- 来源说明
- Self-authored G8 deterministic audio-signal design.
- Recipe 文件
recipes/mixed/audio-reactive-signal/recipe.yaml
参考
无外部参考;该 Recipe 与测试素材为项目原创。
验收标准
input-drivenSignal geometry and response intensity derive only from the finite amplitude input.
bounded-motionContent-card scaling remains subtle and readable rather than becoming a generic equalizer.
deterministic-holdThe final frame reflects the last deterministic input sample and then remains still.
no-runtime-analysisRendering requires no Web Audio, timers, random values, or network request.